Terrains
Although GenesisII will generate realistic looking surfaces automatically, geographic users will want to control the details of the surface rendering directly. To facilitate this GenesisII uses the concept of Terrains or Terrain Layers.

Each terrain describes a set of characteristics that can be applied to the landscape, for example surface color or vegetation. Terrains are mapped onto a landscape surface as a series of polygons or lines. There is no limit on the number of terrains that can be defined, or the number of polygons or lines for each terrain. Using Plugin interfaces terrain data can be imported into GenesisII from GIS packages such as MapInfo and ArcView.

Terrain Layers Editor

Terrains
Terrain List Box: List the available terrains. Click New to add a new terrain. Select a terrain to edit it's characteristics.

Identification
Name: An arbitrary name for the terrain. Duplicates are allowed, but not recommended.

Colors
Defines the colors used for the terrain.

Surface Properties
Controls the material characteristics of the surface


Vegetation
Terrain vegetation is described in a similar manner to that used for Ecology. Up to four plants may be defined. Terrain vegetation always overrides ecologically placed vegetation.

Urban
Controls drawing of Urban Plans. You can draw one urban plan on each terrain layer, and these can be used in conjunction with vegetation.

Model
Defines which 3D model this terrain will draw. For efficiency reasons models must be defined in .g3s format, but a convertor is supplied to import from 3D Studio Max .3ds format.